Yeah, so we get a lot of e-mail, and the one thing that comes up all the time is the comment (in words to this effect), "You know: your graphics blow me away."Now, I don't know about the rest of the guys, but while I am pleased with our graphics, that's the condiment for the blog, not the main course. That's like saying, "I really love that A-1 sauce you served with that porterhouse steak." Yeah: good sauce. What about the steak?
So to sorta have a one-day sesssion of the TeamPyro GodBlogCon, let me help you and your blog with graphics tips, including the tool set you'll need to be even marginally proficient.
[1] STOP USING ANY ITERATION OR FORM OF "MS PAINT". This tool is like using a hammer to make an omlette -- it can break the eggs, but that's it. There is no reason on this earth to have to use paint to manipulate graphics, no matter what your budget is. Which leads me to ...
[2] DOWNLOAD "GiMP" RIGHT NOW. It doesn't matter if you are a Mac user or a PC user: GiMP comes in both flavors, as well as in generic UNIX and a coupla other geek flavors so the whole world can manipulate graphics with some level of panache. GiMP is about as powerful as Photoshop version 5.0 for the Mac, and it is utterly and perfectly FREE -- not "I tricked the shareware guy into giving me free software" free, but "I never have to pay for it". Its web site says "It is a freely distributed piece of software".
Once you install it, spend some time learning how to use it. Particularly, learn how to use it to cut and paste, to select one color, using the magic wand, and so forth.
[2a] IF YOU HAVE THE MONEY, I STRONGLY SUGGEST PHOTOSHOP AND ILLUSTRATOR by ADOBE. Personally, I own PS 6.0 and Illustrator 9.0, and there is frankly nothing short of 3D rendering and Flash animation I cannot do with these tools. However, they are expensive, so once you buy them you are making a long-term commitment to being a better web designer and artist. I use Illustrator to design logos and custom objects that need to be scalable; I use Photoshop for all the heavy lifting, such as causing a flat object to look like it's on the floor rather than standing straight up on your screen, dropping shadows, making objects poke through other objects, etc.
[3] CREATE A BASE IMAGE. You recognize our base image (to the left over there, with the screws in it). It's sort of a unifying theme. For my blog, I have chosen to unify by using one narrow band of comic book art in a particular style. But you can do it in a variety of ways. Choosing your logo as a unifying theme is sort of a short cut. The trick there is that it has to be a good looking logo in the first place.[4] BECOME OBSESSED WITH CREATING VARIATIONS ON THE THEME. Between me and Phil, we have created thousands of images for use on TeamPyro; on my blog, I have a meager 700-800 images that make the rounds. In either case, get past boring. Get past having 5 or 6 pictures in the same way you want to have a personal vocabulary of 20-30 thousand words.
[5] BECOME PROFICIENT WITH HTML and CSS and JAVASCRIPT and DOM. The first reason to do that is so you know what I'm talking about. The second reason is that, unless you want to pay Challies to make your template and then modify it every time you have a great idea, you need some basic understanding of the tools at your disposal to make your blog look like something more than the generic blogger templates.
Rest assured that your earliest attempts at creating a web site will horrify you when you look back on them. There is no other greater tutor than trial and error. However, if you become a layout junkie, you can do whatever you want -- even start from scratch and not let the man tell you how to lay out your blog.
All I'm really saying is that, like anything else, really cool graphics just takes time. Stop watching golf on TV or something and you could use that time to be more than a fanboy of cool blog design.

by Frank Turk
Which leads to the NUMBER TWO down-side of blogging: YOU NEED A THICK SKIN. If you're sensitive about being wrong, or can't admit it when you are, or take everything personally rather than as an opportunity to grow, you prolly don't belong in a public forum.
Which is, of course, why you come here every day.







